All genres · Chill & cinematic

Suno Video game prompt

Video game in Suno lives at 90–160 BPM, usually around 120. Below is a Styles prompt that passes our Styles checker, the Exclude list that stops v6 drifting toward trap hi-hats, four-on-the-floor kick, rap verses, a 2:08 arrangement in bars and the cued lyric headers. Copy it, change the mood and the parts you hear differently, paste.

Styles

614 / 1000
video game music, 120 BPM, awe. Chiptune and orchestral game score. Instrumental, the hook carried by the lead synth or melody. A looping melodic theme on a bright synth or chiptune lead, a driving arpeggio bass, punchy programmed drums, a seamless loop point at the end. Arrangement: intro 8 bars, build 8 bars, peak 8 bars, break 8 bars, build 8 bars, peak 2 16 bars, outro 8 bars. Very wide and deep: strings and pads across the whole stereo field in a long hall, the low end round and soft, the motif and any voice in the center, wide dynamics with soft starts and big peaks. Ends on the outro's last downbeat.

Exclude styles

7 terms
trap hi-hats, four-on-the-floor kick, rap verses, autotune, EDM drops, pop vocals, distorted guitars

Lead tag: open Styles with video game music, word for word. It’s the wording Suno’s own tags use, so it carries more weight than a description.

Vocal: instrumental by default — add a vocal sentence if you want one. Variety at 0 keeps Suno from rewriting the prompt on a final take.

What makes it Video game

Name the parts, not the vibe.

Suno plays what you name. “Video game vibes” gets you its idea of the average video game track; the parts below are what make the genre itself, so they go in the prompt as instructions to the band.

  • a looping melodic theme on a bright synth or chiptune lead
  • a driving arpeggio bass
  • punchy programmed drums
  • a seamless loop point at the end

Production colour: chiptune and orchestral game score. One phrase like this sets the era better than a list of adjectives.

Why the Exclude list matters. v6 leans toward pop and toward whatever the neighbouring genres share. For video game that means trap hi-hats, four-on-the-floor kick and rap verses creeping in. Put those in Exclude, never as “no …” in Styles: a negative in Styles names the thing and often adds it.

Mix placement beats quality words: “very wide and deep: strings and pads across the whole stereo field in a long hall” tells Suno where things sit. “Radio-ready” or “professional” tells it nothing.

Song structure

A 2:08 radio edit at 120 BPM.

SectionBarsStartsWhat plays
Intro80:00a held low drone, the main motif once on felt piano
Build80:16strings or synth layers enter one at a time over a soft pulse
Peak80:32the motif carried by full strings or wide synth layers, low percussion swells
Break80:48everything drops to one instrument and air; a voice may hold one phrase
Build81:04ostinato strings, rising percussion, a long riser
Peak 2161:20the motif at full height with choir and low drum hits, then a second lift
Outro81:52the layers fall away to the drone
End—2:08one last held chord fades into the reverb

Lyric headers

paste above your lines
[Intro | a held low drone, the main motif once on felt piano]
[Build | strings or synth layers enter one at a time over a soft pulse]
[Peak | the motif carried by full strings or wide synth layers, low percussion swells]
[Break | everything drops to one instrument and air; a voice may hold one phrase]
[Build | ostinato strings, rising percussion, a long riser]
[Peak 2 | the motif at full height with choir and low drum hits, then a second lift]
[Outro | the layers fall away to the drone]
[End | clean ending]

Every header carries a direction after the bar, [Section | how it’s performed]. A bare [Verse] leaves the delivery to chance. The last line, [End | clean ending], is what stops the fade-out and the bonus minute of noodling.

Lyrics

If you add a voice to video game.

Cinematic and ambient vocals are rare and sparse: a few held phrases, each one a single image, sung slowly on long open vowels so the reverb can carry them, or a wordless line (ah, oh) a choir can hold. Write it like a title card, not a verse: 2 to 5 words a line, one phrase that returns at each peak word for word, nothing that tells a story in sequence. Leave whole sections empty. A spoken line, if any, is close and quiet, used once.

Keep verse lines to about 8 syllables and hook lines to about 6. Longer lines get rushed or swallowed; our lyric checker counts them for you.

Phrases that make it sound generated

  • lose control
  • lose myself
  • losing control
  • feel the beat
  • feel the music
  • feel the rhythm
  • hands up
  • hands in the air
  • all night long
  • move your body
  • take me higher
  • on the dance floor

Every one of these turns up in thousands of AI songs. Swap each for the specific thing it stands in for: a place, an object, what someone actually said.

Borrowing

Use video game as an influence.

Want a touch of video game in another genre? Don’t put “video game” in the lead tag of a different song: Suno will switch genres. Borrow one part and say where it goes:

  • a chiptune square-wave lead doubling the hook
  • a fast arpeggio bass line under the bridge

Get the whole video game package.

This page is the starting point. Session Sheet writes the full song for your idea — Styles in your own sound, cued lyrics, Exclude and the settings card — and checks every line before you paste.

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